Generally good leaders and researchers from your main specie is good way to go,Ĭivics: Technocracy!, Functional Architecture. If you go for robots or Slaver then -Weak, -Quarelsome,-Decadent. Traits: Inteligent, Natural Enginerers, Rapid Breaders, Enduring, Nomadic, - Unruly, -Deviants Procperous Unification, Fanatic Materialist, Mild Authoritarian, Empire. You can also use premade template and make copy and switch race/ships/flag to make it cooler. Lokken Technocracy (science lizards) are also good. You can pick Earth Union or Commonwealth of Man. Not having a fleet invites other empires to attack you.ĭont. eventually build up a feet of 10-20 corvettes, even if you have no immediate use for it. when you find new planets, make sure to colonize only those with good habitability (indicated in green color) otherwise there's the danger that workers producing your base resources will switch to the new jobs and wreck your base resource production. only create new jobs when you are (about to run) out of open jobs. your economy is based on energy, minerals and food: make sure to alwys produce more than you need, because your consumption will continuously grow. clerks and enforcers are inefficient or useless jobs: if you find any pops working these jobs, create better jobs for them and then disable these jobs. Their goal is to find out where there are interesting (or dangerous) things in your vicinity, and what direction is worth expanding your empire to. Build several science ships and at first just let them explore your surroundings. Other than that, it's more about managing your game than how you build your empire: choose the abilities and traits you feel most comfortable with. Both of these are relatively cheap and will noticeably boost your offensive capabilities.Choose Prsperous Unification as Origin - it's the easiest to use for a beginner, and offers a solid bonus of for employed pops. Your choices, at this point, are “Barrage” and “First Aid”, which you can use during an attack in order to thin enemy defenders and heal your own troops, respectively. In the level 1 academy, you can research and store one war tactic at a time. The war academy is another new building that becomes available with the Classical Age and that can be placed early due to its low cost. As you already know by now, however, the fastest way to gain food and gold is to raid for them, rather than produce them yourself. Roadways and Pottery also result in impressive bonuses, but mostly in terms of the resources you generate. Although your priorities here are a matter of preference, we recommend Reinforcements (which then branches into an additional tower, wall pieces, and more) and Free Companies (for boosts to your troops on the offensive) first. Your goal is to research everything you can in a level 1 library, which will take both time and resources. However, you’ll quickly notice that you cannot store enough gold or food to make this happen. As with the Early Ages, we recommend building the new house (for 2 extra villagers) and upgrading the blacksmith (for better units) first. The Classical Age: First UpgradesĪs your villagers poke and prod their way into the Classical Age, a great number of upgrades become available at once. Meanwhile, if you have scored well during attacks thus far, players of a higher level are sent to your base in search of resources and glory. Several new and significant buildings, a fifth house, and a number of interesting units with special combat functions become available. However, things begin to change during the Classical and Medieval Ages, when raids become an actual threat and upgrades are slow enough to warrant careful prioritization. Buildings and upgrades will progress at a steady rate and you will likely never get attacked by another player. Up to and including the Iron Age, your village in DomiNations will be fairly quiet.
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